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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Star Traders: Frontiers Store Page. Global Achievements. Global Leaderboards. Bubbles View Profile View Posts. I can’t really seem to get ahead. Pure trade seems like a good strategy late game but early game is rough. I just want to build a big enough bank roll to have a big enough ship to do whatever I want and become super rich. Showing 1 — 15 of 20 comments.
It can be a bit rough at parts. I’ve tried both a more blunt force and a spy type game, the intel records you can generate do wonders at driving your influence sky high, and it’s always worth meeting new intelligence contacts. You also want to be foccused on the types of missions easiest and most profitable to you, a decent spy mission for me can make between k without much hassal. As for salvaging ships, I’ve found you can get between k off them, but thats a pretty risky way of making money.
Failure on your first captain is just the beginning. Each new captain gives you a chance to explore different builds and strategies, and you will likely start over many times. Try a non-combat build. Get some experience with trading and the complex game systems before focusing on battle. Start with Demanding difficulty or below. At Hard difficulty and above, your Captain is no longer invincible. Mistakes can be costly and frustrating. Don’t just blame the dice , learn how to stack the rolls in your favor and be prepared for failure.
If the risks are too high or there is little to gain then it’s time to fold and look for a better hand. Most of them are much like you, a Star Trader pursuing whatever ends they have chosen as a means to greatness and glory. I’m a novice. Displaying results of queries is the real pain after looking at sqlite source so possibly update only queries would be a good idea. Use any other talent points as best as you see fit.
At the moment, however, it’s not ultimately important who gets what job. Surrender for sure. Experience «B». Help a traumatized explorer out. You will also see the profits or losses you stand to make on those specific goods based on the price you bought them. Store Page. Some geospatial data on this website is provided by geonames. Attributes are not as important for regular crew as skills, though they do help determine things like Morale and Hit points. The values may be multiplying or something and not shown as the exact values seen on the character sheet. When you get to where you’re going there will be a Mission tab on the bottom left of the screen very similar to the Contact tab.
Monye browsing this forum: cfemen. Quick links. Possibly just overwriting a individual functions will help but general data access will be hard as they use an encrypted sqlite database for storage and frequently pull data in and out of memory to the database depending on what is being. I’ve been able to hack skill points pretty easy in a one off situation but unreliable in hraders.
You cannot add monfy points but you can reset the number of used skill points back to zero and select. Skill changes will only persist if you actually immediately use those points. Modifying hp or mp may or may not persist if changed here they generally do if you make a big change like staf a skill as they will properly write it back to the database. Also you can change Reputation of contacts but is also hard as you need to spend reputation immediate to fix.
If you edit PRep and then spend it on contacts or something it will save. I was hoping that it may be possible to run arbitrary SQL statements through CE but its more complicated than I wanted to deal.
Edit a template, and when scan for the skill point or attribute value. Maake add 1, and scan for the changed value until you find it. Once found, once you have finished your character’s template and are at the menu where you choose your map, character’s visual look, ect.
Once done, just click launch and start the game. The values will be saved. Fuel is the most useful so far because it reduces some stwr the tedious parts of traveling long distances.
I’m sure Rep points could be found and modified via 4-byte values but have not tested it. I also reckon you could change the amount of items stored in your Cargo via 4-byte searches too, but again momey tried it myself. This is due to my lack of skill with hacking in cheat engine. I’m a novice. The values may be multiplying or something and not shown as the exact values seen on the character sheet.
I’ve tried to search 4 byte star traders frontier how to make money an unknown value and then selecting 1 skill point to decrement the pool, and then searching for a decreased value but came up with. Just as an interesting note, I have succeed in leveling mame say lvl 30, and then reducing the actual level of my toon whilst keeping my skill and job points. I have however found modifying XP points pretty maje by doing a 4-byte search for the XP number and changing it to a shar number to instantly level up.
These values change stwr every start of the game. I’m not skilled enough to make a proper table that would scan the. Hope this helps you. TLDR: 4 byte search works for most everything for me. I tried checking for the total number present, 16, dropping 2, then searching for 14, dropping 2, then again for I was able to find some values, but they did not seem to alter the number of cargo I.
Wanted to relay my method in case you wanted to try to replicate. I’ll try to work with reputation and the others and report. Any recommendations based on my experience? Otherwise, thanks for the advice. I am unsure how high they can be raised ho breaking. But attributes can be raised to 50 on chargen sfar skills to I will test this later. Devs intend to release informative tooltips soon, so hopefully we can see how much of an effect those stats have on things. I believe they said the tooltips will include the calculations to a degree.
I could be wrong on that. I believe I found a valid value for the cargo on my ship, but Tradeers couldn’t get that value to freeze or change.
I stad to spend more time playing with it to see if I can get it to work. It may be possible, but so far my tries have yielded failures. Do note that I am a novice at using cheat engine, but if I do in fact find any success then I will post my results in this thread. For what it’s trader I did some lurking on another forum pertaining to a paid-for trainer for this game. However, there were certain users making complaints that the stats were sometime not permanent and would change.
The developer of the trainer then stated that the purposes of the tradets was to allow you to change your stats briefly before ship or frontiee combat and not meant as a permanent means of buffing your character or crew. It seems like we’ll have to wait until somebody with more skills in cheat engine can create a table that works for everybody in the community to use.
The developers have stated openly that they plan a «ruthless» development cycle. So far they are releasing updates weekly. So if somebody does in fact make a trainer that works for the community it might be out-dated relatively quickly due to the developers releasing updates so. That also opens much of the game if done right.
I did some reverse engineering for this and seems possible but it did start to look like work. Displaying results frintier queries is the real pain after looking at sqlite source so possibly update trades queries would be a good idea.
The game binary has ample examples of queries that are used for reading and storing game data if you look for it. Since sqlite3 is open source the code can easily be found and hook points figured out which means AOB scans can work and be resilient to frequent updates.
I’d probably consider using some lua to make the sql easier to deal with but would need some more thought. Unless they change the game schema this approach would probably be reasonably stable. This however drifts out of CE core expertise and would be closer to a save editor.
For example, if you have not yet spent any trafers points and you had 5 talent points, when you spend one, the game records it as 1, if you spend 2, the game records it traaders 2. If you want to obtain all traits, simply freeze the value and spend them as grontier game will still just think only 2 have been spent. The same applies to levels, eg if you have 3 levels in commander and 3 in military officer, you’ve spent 6 points.
Using this method i’ve been able to reach level 32 in all 3 jobs and also obtain every trait. It is also possible to set the overall level back to 1 by using 4 byte scansI think doing this will prevent the game from spiking in difficulty too fast as i suspect there is some level scaling mechanism, but i’m not sure. The only thing Froniter haven’t figured out and i’m not even sure its possible is how to give the captain or raise the captains ship ops skills eg repair, gunnery, etc also sorry to necro thread, but the game just left early access as a full release.
Last edited by Gallium on Thu Jan 01, am, edited 1 time in total. Search for frontiee name of the captain as a string, non-unicode but case-sensitive. Look up the addresses you found until you see a memory part after the name with two low 4-byte values right after the name and many zero-bytes.
That is the structure of your captain. Right after the ttraders of your captains name are two longwords 4-bytes which will show something like 0E 00 00 00 and 0F mony 00 They will have a one byte value and the three following bytes WILL be zero. All the bytes afterwards are the skills starting with «pistol»! There are something like 17 longwords or such but not all values are used. Tradere block ends with the first attribute value quickness. As alternative you can look up the attributes as a area of bytes search.
Each value is 4 bytes and the order is: quickness, strength, fortitude, wisdom, charisma, resilience. The longwords before the quickness attribute are the skills. I used it for months until one of the last updates broke the table. As this table could edit the underlying SQL tables of hhow game itself, there is nothing you couldn’t edit permanently besides maybe gamemechanic things like stats of ship parts, as those tables would be reloaded whenever you start the game.
Last edited by WintermuteX on Fri Aug 03, am, edited 3 times in total. Who is online Users browsing this forum: cfemen.
Let’s Play Star Traders Frontiers! Captain Frankly: Smug and Salv, Ep. 1
Home Fronfier Workshop Market Broadcasts. Change language. Install Steam. Store Page. Star Traders: Frontiers Store Page.
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Global Achievements. Global Leaderboards. Is there anything that beats trading rare goods in terms of fastest cash? I have tried out using 9 xeno hunters and I can make about k with 9 weeks cooldown, but it seem macabre harvest is not supposed to be stacked and will be nerfed, so it’s kind of exploitative.
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